(un)done v1

An intimate non-linear narrative game following a couple as they meet, fall in love, fight, and fall apart. Embody a relationship as you tie and untie yourself with another person. The game consists of two capes with macrame braids and a generative video projected onto a woven screen.

I composed the music for this narrative-driven game by Kara Stone, Amanda Tom, Tobias Wherum, and Kailin Zhu. It looped in the background during gameplay.

This was the prototype before the final version of (un)done.

ClientCritical Hit Game Incubator
DateJuly 2015


This project was made possible through the Technoculture, Art and Games Research Center’s Critical Hit: Games Collaboratory and the support of Concordia University and Dawson College and financial contribution of the Ministère de l’Enseignement supĂ©rieur, de la Recherche, de la Science et de la Technologie.