(un)done is a two-player game about falling in and out of love. Tie yourself to another person to hear their side of the story and get closer together. Untie yourself to disconnect and find out ways people grow apart.

In the game, players interact with the narrative by tying and untying knots — with the tying action activating stories that strengthen the relationship (falling in love) while untying activate stories that weaken the relationship (breaking up). Not only does this interaction reinforce feelings of intimacy (or of falling apart) but it also reflects back the tragic (and sad truth) of any love story — in that at one point or another, the story needs to end (and in the game, the only way to end the game is to untie all the knots).

I composed the music for this narrative-driven game by Amanda Tom, Kara Stone, and Milin Li. There were 7 different sound layers that activated or deactivated depending on the amount of knots tied. These layers looped in the background during gameplay.

ClientCritical Hit Game Incubator
DateAugust 2015



This project was made possible through the Technoculture, Art and Games Research Center’s Critical Hit: Games Collaboratory and the support of Concordia University and Dawson College and financial contribution of the Ministère de l’Enseignement supérieur, de la Recherche, de la Science et de la Technologie.