A game exploring stories of marginalization and oppression through conductive stickers and wooden blocks.

This was the prototype before We Are Fine, We'll Be Fine.

Collaborators: Kara Stone (Sensors Designer, Sound Editor), Raoul Olou (Animator, Wood Crafter, Sound Editor), Owen Bell (Programmer)

ClientCritical Hit Game Incubator
DateJuly 2015
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This project was made possible through the Technoculture, Art and Games Research Center’s Critical Hit: Games Collaboratory and the support of Concordia University and Dawson College and financial contribution of the Ministère de l’Enseignement supérieur, de la Recherche, de la Science et de la Technologie.