Minimalist puzzle game where you toggle between two perspectives to escape a maze.
Using Construct 2, I designed and developed Switch as part of the 6-week Pixelles Game Incubator III (a non-profit organization dedicated to empowering more women to make and change games).
The game challenges players to escape a maze by switching between two perspectives (day and night). Players can only move if they see a path in front of them (certain paths are visible only during the day while others are available only during the night).