ClientTechnoculture, Art and Games Research Center’s Critical Hit: Games Collaboratory (Artist Residency)

The year is 2083. Earth has been overtaken by a contingent of small, furry, self-aware robots known as PUFFPUNKS. Originally developed by humans as children’s toys, the PUFFPUNKS advanced their learning capabilities beyond what humans could have imagined. Now, the PUFFPUNK seek to dominate humankind by transforming humans into meek and docile subjects by removing feelings and assuming control over our fleshbag bodies.

Designed for 1-4 future Puffborgs, half-human half-puff, players must attempt to please their robotic overlord PUFF6 by responding to its commands and submitting to its will. PUFFPUNKS uses Interaxon’s Muse headset to measure the level of calm, focus, blinks, and body movement of their subservient species.

Collaborators: Dawn Hang Yue Wong (Robot Designer, Arduino Progammer), Kara Stone (Designer, Writer, Voice Actor), Peter Van Haaften (Musician)