We Are Fine, We’ll Be Fine

ClientTechnoculture, Art and Games Research Center’s Critical Hit: Games Collaboratory (Artist Residency)

An auditory and tactile experience played on a wooden game board exploring people’s stories about marginalization, oppression and the navigating hope for the future. Participants unravel stories of struggle and hope by holding hands with each other while touching the board. As they progress towards the centre of the board, more stories emerge.

Collaborators: Hope Erin Phillips (Programmer, Wood Crafter), Raoul Olou (Art, Sound Editor)

Special Thanks: Kara Stone, Owen Bell, Carolyn Jong, Kim Hoang, Pippin Barr, Rilla Khaled, Ben Swinden, Ana Tavera Mendoza, Marc Beaulieu, Milin Li, Amanda Tom, Mattias Graham (Photography), Kevin Macleod (Music)

Paper prototyping the user experience of our hand holding mechanic.
Cardboard prototyping and doing our first real test (with the wirings) of our hand holding mechanic.
The wooden top was done via laser cutting.
The board game acts as an audio documentary delivered through the act of holding hands.

This project was made possible through the Technoculture, Art and Games Research Center’s Critical Hit: Games Collaboratory and the support of Concordia University and Dawson College and financial contribution of the Ministère de l’Enseignement supérieur, de la Recherche, de la Science et de la Technologie.